# 
# The Industry Technology Group
#

#
#	
#	
#	

technology = {
	id = 4
	category = industry
	name = TECH_INDUSTRY_NAME #Localized name
	desc = TECH_INDUSTRY_DESC #Localized description
	
	level = { # 1 - Hydrogenation
		id = 4000
		name = TECH_LEVEL_INDUSTRY_1_NAME 
		desc = TECH_LEVEL_INDUSTRY_1_DESC 
		
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100

		application = { # AI "root" tech
			id = 4002
			name = "Technology Tech Tree (AI only)"
			desc = "This technology is intended to allow AI's to develop technologies disabled for human players, as well as modify starting position of AI to allow it more competitive and effective R&D work. This technology is locked for human players."
			
			required = { }
			chance = 90
			cost = 1
			time = 9000
			neg_offset = 45
			pos_offset = 90
			
			effects = {
			# command = { type = industrial_multiplier which = coal_to_oil value = 0.4 } # For further considearation...
			# command = { type = industrial_multiplier which = oil_to_rubber value = 0.4 } # For further considearation...
			command = { type = research_cost which = application value = -20 } # to allow AI more balanced R&D
			command = { type = research_cost which = theoretical value = -20 } # same thing...
			command = { type = range which = submarine when = now value = 100000 }
			command = { type = range which = transports when = now value = 100000 }
			command = { type = range which = destroyer when = now value = 100000 }
			command = { type = range which = cruiser when = now value = 100000 }
			command = { type = range which = battleship when = now value = 100000 }
			command = { type = range which = carrier when = now value = 100000 }
			command = { type = shore_attack which = infantry value = 15 }
			command = { type = river_attack which = infantry value = 5 }
			command = { type = shore_attack which = motorized value = 15 }
			command = { type = river_attack which = motorized value = 5 }
			command = { type = shore_attack which = bergsjaeger value = 15 }
			command = { type = river_attack which = bergsjaeger value = 5 }
			command = { type = shore_attack which = marine value = 15 }
			command = { type = river_attack which = marine value = 5 }
			command = { type = shore_attack which = cavalry value = 15 }
			command = { type = river_attack which = cavalry value = 5 }
			command = { type = shore_attack which = armor value = 15 }
			command = { type = river_attack which = armor value = 5 }
			command = { type = shore_attack which = mechanized value = 15 }
			command = { type = river_attack which = mechanized value = 5 }
			command = { type = deactivate which = 4003 } # Locker tech
			command = { type = deactivate which = 4004 } # HARD C.O.R.E.
			command = { type = deactivate which = 9203 } # Paratroppers
			command = { type = deactivate which = 10105 } # 2-engined fighters
			command = { type = deactivate which = 10107 } # MR fighters
			command = { type = deactivate which = 9109 } # Basic Transport Planes
			command = { type = deactivate which = 11511 } # Partisan attacks (negative)
			}
		}

		application = { # Human Player Technology Tech Tree
			id = 4003
			name = "Technology Tech Tree (Human Player Only)"
			desc = "This technology is intended to block special AI techs for human players. This technology is locked for AI's."
			
			required = { }
			chance = 90
			cost = 1
			time = 9000
			neg_offset = 45
			pos_offset = 90
			
			effects = {
			command = { type = deactivate which = 4002 } # "root" tech
			command = { type = deactivate which = 4004 } # HARD C.O.R.E.
			command = { type = deactivate which = 11512 } # GPW
			}
		}


		application = { # HARD C.O.R.E. tech
			id = 4004
			name = "HARD C.O.R.E. Mod"
			desc = "This technology grants you serious challenge by raising costs of R&D and units training. Also suppling existing units will be much more challenging."
			
			required = { }
			chance = 90
			cost = 1
			time = 9000
			neg_offset = 45
			pos_offset = 90
			
			effects = {


			command = { type = research_cost which = application value = 20 } 
			command = { type = research_cost which = theoretical value = 20 }

			command = { type = industrial_modifier which = supplies value = -5 } 
	
			command = { type = build_cost which = armor value = 3 } 
			command = { type = build_cost which = motorized value = 2 } 
			command = { type = build_cost which = mechanized value = 3 } 
			command = { type = build_cost which = infantry value = 1 } 
			command = { type = build_cost which = cavalry value = 1 } 
			command = { type = build_cost which = paratrooper value = 2 } 
			command = { type = build_cost which = marine value = 2 } 
			command = { type = build_cost which = bergsjaeger value = 2 }

			command = { type = build_cost which = fighter value = 1 } 
			command = { type = build_cost which = torpedo_plane value = 1 }	
			command = { type = build_cost which = tactical_bomber value = 2 } 	
	 		command = { type = build_cost which = dive_bomber value = 2 } 
			command = { type = build_cost which = naval_bomber value = 2 } 	
			command = { type = build_cost which = strategic_bomber value = 2 }

			command = { type = deactivate which = 4002 } # "root" tech
			command = { type = deactivate which = 11512 } # GPW
			command = { type = deactivate which = 4003 } # Locker tech

			}
		}
		
		application = { # Basic Synthetic Oil Plants
			id = 4001
			name = TECH_APP_INDUSTRY_1_1_NAME
			desc = TECH_APP_INDUSTRY_1_1_DESC
			
			required = { }
			chance = 90
			cost = 16
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = industrial_multiplier which = coal_to_oil value = 0.25 }
				command = { type = industrial_multiplier which = oil_to_rubber value = 0.25 }
				command = { type = deactivate which = 4974 }
			}
		}
		application = { # Agrarian Economy - economy balancing for 1-21 IC minors
			id = 4974
			name = "Agrarian Economy"
			desc = "Many nations in this era had primarily agrarian economies, based on food production and export.  They had little need for rubber, tungsten and other rare materials to power their light industries."
			
			required = {  }
			chance = 90
			cost = 1
			time = 8000
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_multiplier which = oil_to_rubber value = 2.0 } 
				command = { type = industrial_multiplier which = coal_to_oil value = 2.0 } 
				command = { type = industrial_modifier which = supplies value = 50 }
				command = { type = deactivate which = 4001 }
				command = { type = deactivate which = 4303 }
				command = { type = deactivate which = 4601 }
				command = { type = deactivate which = 4701 }
				command = { type = deactivate which = 4941 }
				command = { type = deactivate which = 4973 }
			}
		}

	} # Level 1
	
	level = { # 2 - Plastics
		id = 4100
		name = TECH_LEVEL_INDUSTRY_2_NAME 
		desc = TECH_LEVEL_INDUSTRY_2_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100
		
		application = { # Early Synthetic Materials
			id = 4101
			name = TECH_APP_INDUSTRY_2_1_NAME
			desc = TECH_APP_INDUSTRY_2_1_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Caoutchouc
			id = 4102
			name = TECH_APP_INDUSTRY_2_2_NAME
			desc = TECH_APP_INDUSTRY_2_2_DESC
			
			required = { 4101 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 1 }
			}
		}
		application = { # 
			id = 4103
			name = "Semi-modern Chemistry"
			desc = "Introduction to Elements and Compounds, Chemical bonds, Formulas and equations this lead to research and development into many other related fields."
			
			required = { }
			chance = 90
			cost = 4
			time = 100
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				
				command = { }
                                
			}
		}
             	application = { # 
			id = 4104
			name = "Industrial Pasteurization"
			desc = "The partial sterilization treatment of a liquid such as milk by heating it in order to destroy harmful bacteria, Increased Pasteurizated leads to Better preservation of food, lower waste and better health."

			required = { 4103 }
			chance = 90
			cost = 5
			time = 100
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				
				command = { type = supply_consumption which = infantry when = now value = -0.15 }
				command = { type = supply_consumption which = motorized when = now value = -0.15 }
				command = { type = supply_consumption which = mechanized when = now value = -0.15 }
				command = { type = supply_consumption which = armor when = now value = -0.15 }
				command = { type = supply_consumption which = cavalry when = now value = -0.15 }
				command = { type = supply_consumption which = marine when = now value = -0.15 }
				command = { type = supply_consumption which = paratrooper when = now value = -0.15 }
				command = { type = supply_consumption which = bergsjaeger when = now value = -0.15 }
			
			}
		}
	} # Level 2
	
	level = { # 3 - Catalytic Cracking
		id = 4200
		name = TECH_LEVEL_INDUSTRY_3_NAME 
		desc = TECH_LEVEL_INDUSTRY_3_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100
		
		application = { # Catalytic Cracking Plants
			id = 4201
			name = TECH_APP_INDUSTRY_3_1_NAME
			desc = TECH_APP_INDUSTRY_3_1_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 10 }
			}
		}
		application = { # Basic Synthetic Materials
			id = 4202
			name = TECH_APP_INDUSTRY_3_2_NAME
			desc = TECH_APP_INDUSTRY_3_2_DESC
			
			required = { 4101 4201 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Vinyl Acetates
			id = 4203
			name = TECH_APP_INDUSTRY_3_3_NAME
			desc = TECH_APP_INDUSTRY_3_3_DESC
			
			required = { 4202 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 1 }
			}
		}
		application = { # Polyethylene
			id = 4204
			name = TECH_APP_INDUSTRY_3_4_NAME
			desc = TECH_APP_INDUSTRY_3_4_DESC
			
			required = { 4202 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		
	} # Level 3
	
	level = { # 4 - Polymerisation
		id = 4300
		name = TECH_LEVEL_INDUSTRY_4_NAME 
		desc = TECH_LEVEL_INDUSTRY_4_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100
		
		application = { # Butadiene Processing Plants
			id = 4301
			name = TECH_APP_INDUSTRY_4_1_NAME
			desc = TECH_APP_INDUSTRY_4_1_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Styrene Processing Plants
			id = 4302
			name = TECH_APP_INDUSTRY_4_2_NAME
			desc = TECH_APP_INDUSTRY_4_2_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Synthetic Rubber Plants
			id = 4303
			name = TECH_APP_INDUSTRY_4_3_NAME
			desc = TECH_APP_INDUSTRY_4_3_DESC
			
			required = { 4301 4302 }
			chance = 90
			cost = 16
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = industrial_multiplier which = oil_to_rubber value = 0.5 }
			}
		}
	} # Level 4
	
	level = { # 5 - Assembly Mass Production
		id = 4400
		name = TECH_LEVEL_INDUSTRY_5_NAME 
		desc = TECH_LEVEL_INDUSTRY_5_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100
		
		application = { # Vehicle Assembly Construction Process
			id = 4401
			name = TECH_APP_INDUSTRY_5_1_NAME
			desc = TECH_APP_INDUSTRY_5_1_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = build_cost which = armor when = now value = -1 } # balance change
				# command = { type = build_cost which = motorized when = now value = -1 }
				command = { type = build_time which = motorized when = now value = -20 }
				# command = { type = build_cost which = mechanized when = now value = -1 }
				command = { type = build_time which = mechanized when = now value = -15 }
				command = { type = build_time which = armor when = now value = -30 }
			}
		}
		application = { # Ship Assembly Construction Process
			id = 4402
			name = TECH_APP_INDUSTRY_5_2_NAME
			desc = TECH_APP_INDUSTRY_5_2_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = build_cost which = battleship when = now value = -1 }
				command = { type = build_cost which = cruiser when = now value = -1 }
				# command = { type = build_cost which = destroyer when = now value = -1 }
				# command = { type = build_cost which = submarine when = now value = -1 }
				command = { type = build_cost which = carrier when = now value = -2 }
				command = { type = build_time which = battleship when = now value = -90 }
				command = { type = build_time which = cruiser when = now value = -30 }
				command = { type = build_time which = destroyer when = now value = -15 }
				command = { type = build_time which = submarine when = now value = -35 }
				command = { type = build_time which = carrier when = now value = -90 }
				command = { type = build_time which = transports when = now value = -15 }
			}
		}
		application = { # Aircraft Assembly Construction Process
			id = 4403
			name = TECH_APP_INDUSTRY_5_3_NAME
			desc = TECH_APP_INDUSTRY_5_3_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				# command = { type = build_cost which = fighter when = now value = -1 }
				command = { type = build_cost which = strategic_bomber when = now value = -1 } # balance change
				# command = { type = build_cost which = tactical_bomber when = now value = -1 }
				# command = { type = build_cost which = torpedo_plane when = now value = -1 }
				command = { type = build_cost which = transport_plane when = now value = -2 }
				# command = { type = build_cost which = naval_bomber when = now value = -1 }
				# command = { type = build_cost which = dive_bomber when = now value = -1 }
				command = { type = build_time which = fighter when = now value = -30 }
				command = { type = build_time which = strategic_bomber when = now value = -30 }
				command = { type = build_time which = tactical_bomber when = now value = -30 }
				command = { type = build_time which = torpedo_plane when = now value = -30 }
				command = { type = build_time which = transport_plane when = now value = -30 }
				command = { type = build_time which = naval_bomber when = now value = -30 }
				command = { type = build_time which = dive_bomber when = now value = -30 }
			}
		}
		application = { # Rocket Assembly Construction Process
			id = 4404
			name = TECH_APP_INDUSTRY_5_4_NAME
			desc = TECH_APP_INDUSTRY_5_4_DESC
			
			required = { }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = build_cost which = flying_rocket when = now value = -1 }
				command = { type = build_time which = flying_rocket when = now value = -15 }
				command = { type = build_cost which = flying_bomb when = now value = -1 }
				command = { type = build_time which = flying_bomb when = now value = -15 }
			}
		}
		application = { # Small Arms Assembly Construction Process
			id = 4405
			name = "Small Arms Assembly Construction Process"
			desc = "The Small Arms Assembly Construction Process allowed small arms to be assembled in vast quantities at one production site. This allowed infantry units to be produced quickly and inexpensively."
			
			required = { }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				# command = { type = build_cost which = infantry when = now value = -1 }
				command = { type = build_time which = infantry when = now value = -20 }
				# command = { type = build_cost which = cavalry when = now value = -1 }
				command = { type = build_time which = cavalry when = now value = -15 }
				# command = { type = build_cost which = bergsjaeger when = now value = -1 }
				command = { type = build_time which = bergsjaeger when = now value = -15 }
				# command = { type = build_cost which = marine when = now value = -1 }
				command = { type = build_time which = marine when = now value = -15 }
				# command = { type = build_cost which = paratrooper when = now value = -1 }
				command = { type = build_time which = paratrooper when = now value = -15 }
			}
		}
	} # Level 5
	
	level = { # 6 - Improved Plastics
		id = 4500
		name = TECH_LEVEL_INDUSTRY_6_NAME 
		desc = TECH_LEVEL_INDUSTRY_6_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100
		
		application = { # Improved Synthetic Materials
			id = 4501
			name = TECH_APP_INDUSTRY_6_1_NAME
			desc = TECH_APP_INDUSTRY_6_1_DESC
			
			required = { 4202 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Nylon
			id = 4502
			name = TECH_APP_INDUSTRY_6_2_NAME
			desc = TECH_APP_INDUSTRY_6_2_DESC
			
			required = { 4501 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Polyurethane
			id = 4503
			name = TECH_APP_INDUSTRY_6_3_NAME
			desc = TECH_APP_INDUSTRY_6_3_DESC
			
			required = { 4501 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 5 }
			}
		}
	} # Level 6
	
	level = { # 7 - Hydroforming
		id = 4600
		name = TECH_LEVEL_INDUSTRY_7_NAME 
		desc = TECH_LEVEL_INDUSTRY_7_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100
		
		application = { # Improved Synthetic Oil Plants
			id = 4601
			name = TECH_APP_INDUSTRY_7_1_NAME
			desc = TECH_APP_INDUSTRY_7_1_DESC
			
			required = { 4001 }
			chance = 90
			cost = 16
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = industrial_multiplier which = coal_to_oil value = 0.5 }
			}
		}
	} # Level 7
	
	level = { # 8 - Catalytic Polymerisation
		id = 4700
		name = TECH_LEVEL_INDUSTRY_8_NAME 
		desc = TECH_LEVEL_INDUSTRY_8_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100
		
		application = { # Improved Synthetic Rubber Plants
			id = 4701
			name = TECH_APP_INDUSTRY_8_1_NAME
			desc = TECH_APP_INDUSTRY_8_1_DESC
			
			required = { 4303 }
			chance = 90
			cost = 16
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = industrial_multiplier which = oil_to_rubber value = 0.75 }
			}
		}
	} # Level 8
	
	level = { # 9 - Modular Assembly Construction
		id = 4800
		name = TECH_LEVEL_INDUSTRY_9_NAME 
		desc = TECH_LEVEL_INDUSTRY_9_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100


		application = { # Quality Control - new
			id = 4803
			name = "Quality control methods"
			desc = "Late war designs, such as high velocity tank cannons, advanced vehicles and new types of planes reqiured new standards of quality. Thanks to new methods of control and constant development of production process new, almost experimental designs, could be put into mass production almost instantly."
			
			required = { }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}

		application = { # Advanced Welding Techniques
			id = 4801
			name = TECH_APP_INDUSTRY_9_1_NAME
			desc = TECH_APP_INDUSTRY_9_1_DESC
			
			required = { 4803 } # Quality Control added
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}

		application = { # Modular Assembly Ship Production
			id = 4802
			name = TECH_APP_INDUSTRY_9_2_NAME
			desc = TECH_APP_INDUSTRY_9_2_DESC
			
			required = { 4402 4801 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = build_cost which = transports when = now value = -1 }
				command = { type = build_time which = transports when = now value = -30 }
			}
		}
	} # Level 9
	
	level = { # 10 - Fluid Catalytic Cracking
		id = 4900
		name = TECH_LEVEL_INDUSTRY_10_NAME 
		desc = TECH_LEVEL_INDUSTRY_10_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100
		
		application = { # Fluid Catalytic Cracking Plants
			id = 4901
			name = TECH_APP_INDUSTRY_10_1_NAME
			desc = TECH_APP_INDUSTRY_10_1_DESC
			
			required = { 4201 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = supplies value = 10 }
			}
		}
		application = { # Advanced Synthetic Materials
			id = 4902
			name = TECH_APP_INDUSTRY_10_2_NAME
			desc = TECH_APP_INDUSTRY_10_2_DESC
			
			required = { 4501 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Teflon
			id = 4903
			name = TECH_APP_INDUSTRY_10_3_NAME
			desc = TECH_APP_INDUSTRY_10_3_DESC
			
			required = { 4902 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Silicone
			id = 4904
			name = TECH_APP_INDUSTRY_10_4_NAME
			desc = TECH_APP_INDUSTRY_10_4_DESC
			
			required = { 4902 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
	} # Level 10
	
	level = { # 11 - Iso-Octane and Alkylate Process
		id = 4940
		name = TECH_LEVEL_INDUSTRY_11_NAME 
		desc = TECH_LEVEL_INDUSTRY_11_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100
		
		application = { # Advanced Synthetic Oil Plants
			id = 4941
			name = TECH_APP_INDUSTRY_11_1_NAME
			desc = TECH_APP_INDUSTRY_11_1_DESC
			
			required = { 4601 }
			chance = 90
			cost = 16
			time = 180
			neg_offset = 45
			pos_offset = 90
			
			effects = {
				command = { type = industrial_multiplier which = coal_to_oil value = 0.9 } # from 1
			}
		}
	} # Level 11
	
	level = { # 12 - Cold Polymerisation
		id = 4970
		name = TECH_LEVEL_INDUSTRY_12_NAME 
		desc = TECH_LEVEL_INDUSTRY_12_DESC 
				
		cost = 12
		time = 360
		neg_offset = 50
		pos_offset = 100
		
		application = { # Very Advanced Synthetic Materials
			id = 4971
			name = TECH_APP_INDUSTRY_12_1_NAME
			desc = TECH_APP_INDUSTRY_12_1_DESC
			
			required = { 4902 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { }
			}
		}
		application = { # Polypropylene
			id = 4972
			name = TECH_APP_INDUSTRY_12_2_NAME
			desc = TECH_APP_INDUSTRY_12_2_DESC
			
			required = { 4971 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_modifier which = total value = 15 }
			}
		}
		application = { # Advanced Synthetic Rubber Plants
			id = 4973
			name = TECH_APP_INDUSTRY_12_3_NAME
			desc = TECH_APP_INDUSTRY_12_3_DESC
			
			required = { 4701 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 30
			pos_offset = 60
			
			effects = {
				command = { type = industrial_multiplier which = oil_to_rubber value = 0.9 } # from 1
			}
		}


	} # Level 12
}